Wednesday, October 28, 2009

Week Of Torchlight: Post #Something-Or-Other

Based on my e-mail, lots of you are already playing Torchlight, and if you're not, believe me, you should start immediately. I sat down at 11 p.m. last night and said "I'll play for 15 minutes."

57 minutes later, I finally noticed the time.

Jason Ballew sent me an e-mail today about modding:
These are things that are apparently possible, from reading the forums:

Custom Towns.
Add custom artwork to re-skin any element of the game.
Create a monster that's the only monster to drop a certain item
Increase the texture resolution on both UI and models.
Custom Classes.
Custom Items and Monsters.
Dungeon Level Scaling Based on character level.
Create Class-based Quests or Dungeon Levels.
Change the number of skill and stat points you gain per level.
Have quests give out skill points.
Create new 'recipes' for transmuting.
Create new animations and effects for skills.
Make certain items that only spawn in Hardcore mode.
Create new henchmen.
Import new music and sounds to the game.
Change the UI layout.
Create Total Conversions.
Change the pet.
Custom quests.
Custom Dungeons.

And this is only in the first 24 hours.

In other words, this is both a ridiculously awesome game for less than $20 AND a ridiculously awesome environment for mods. If you want more information on this, check out the Runic Games forums here.

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